Cannot autodetect which importer to use




















On my laptop, I can copy and paste this level data into a notepad file and then import that into my project, so that my game can read the level data from the. I cannot use IsolatedStorage for this because no data will be present in it when the user installs my game. Any ideas? Any help would be greatly appreciated! Tuesday, July 26, AM. There are two ways you can do this: First Method - Read in data from the title container 1.

Add the txt file to the game itself not the content project. In Solution Explorer, right click on the txt file and choose "Properties".

OpenStream "0. Bob Taco Industries, thank you so much!! I've been trying to use a StreamReader for a while, but it couldn't read the file when it was in the content project. If this checkbox is cleared, IntelliJ IDEA will index files in the build directory every time you import a project, which might take additional time.

If this checkbox is selected, the build is generated in the Maven's output directory, and the results of IntelliJ IDEA's compilation are reused. Detect automatically This is a default option. Don't detect This option lets you skip the detection process. Select a Maven phase to be used for folders update.

This might be useful, if you adjust your plugins so that additional sources are loaded at some phase. Select the corresponding checkboxes to automatically download sources Sources and documentation comments Documentation on opening Maven projects. You can select the Annotations option that lets you automatically dowload custom annotations.

Use this field to specify dependency types that you want to include when you reimport your project. Use this field to specify VM options. The default option is -Xmxm. Use spaces to separate individual options, for example, -client -ea -Xmxm. If an option includes spaces, enclose the spaces or the argument that contains the spaces in double quotes, for example, some" "arg or "some arg". If an option includes double quotes for example as part of the argument , escape the double quotes by means of the backslashes, for example, -Dmy.

It only takes a minute to sign up. Connect and share knowledge within a single location that is structured and easy to search. I'm writing an XNA 4. Until now, I've been making spritesheets with Spine and using them with a custom animation class.

I recently discovered there is an official Spine runtime for XNA. I've been trying to use it but encounter an error. There are no importers which handle this file type. Specify the importer that handles this file type in your project. Is there such an importer in the runtime and I simply missed it? If so, how can I get XNA to recognize it? If not, is there an alternative? Found it! For those solutions that have a content project included you just have to add the data inside the main project and NOT the content.

You must also make a copy of the data in the bin folder of the release.



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