Where to get victini in pokemon black and white




















Create the Victini force-appear code. In order to force Victini to appear in-game, you'll need to create a cheat code file on your computer and then move it over to the Action Replay card. The code itself is almost lines long, so adding it by hand is impractical. Save the file as an XML document. Copy your XML file. Open your Nintendo DS. Mac - Open Finder , then click your DS' name in the lower-left side of the window. Open the Action Replay's folder.

You should see a long list of existing XML documents in this folder. Paste in your XML file. Eject your Nintendo DS. It should plug into the back of the Action Replay card. Load the Victini code. Select the Victini code which will be named whatever you entered for the XML file's name on the top screen. You may have to scroll down. Once your game is ready, you can proceed with actually catching Victini. Part 2. Download the DeSmuME emulator. You'll be taken to a SourceForge page, at which point your emulator will begin to download automatically after a few seconds.

If you're using a Windows computer, you'll most likely want to use the bit download link. Install the emulator. This process will vary depending on whether you use a Windows computer or a Mac computer: Windows - Double-click the downloaded ZIP folder, click the Extract tab, click Extract all in the toolbar, click Extract , and double-click the DeSmuME application icon.

You may need to follow some on-screen instructions after doing so. Click File. It's in the top-left corner of the DeSmuME window. A drop-down menu will appear. Click Open ROM…. This option is near the top of the File drop-down menu. Click the ZIP folder that you downloaded from Emuparadise to select it. Click Open. It's in the bottom-right corner of the window. Copy the Victini code.

Click Tools. It's a tab at the top of the window. Clicking it prompts a drop-down menu. Select Cheats. This option is in the Tools drop-down menu.

Selecting it will cause a pop-out menu to appear. Click List. You'll find it in the pop-out menu. Click Action Replay. It's near the bottom of the window. Doing so opens a new window in which you can enter your copied code. Paste in the copied Victini code. You should see all lines of the copied code appear in the "Code" text box. Head all the way to the left, and go to the dock.

There's a man with a boat, who will take you to Liberty Garden. You'll find that Team Plasma is there, and after defeating a few Grunts, you'll be able to battle and catch Victini.

He's level 15, but is fairly strong, so we recommend waiting until you obtain Ultra Balls to make it easier. Was this guide helpful? YES NO. In This Wiki Guide. Trick -- 10 -- The user catches the target off guard and swaps its held item with its own.

Uproar 90 10 -- The user attacks in an uproar for three turns. Over that time, no one can fall asleep. Zen Headbutt 80 90 15 -- The user focuses its willpower to its head and attacks the target. It lowers the user's Defense, Sp. Def, and Speed stats. Movie 14 Giveaway Fusion Flare 5 -- The user brings down a giant flame. This attack does greater damage when influenced by an enormous thunderbolt. Movie 14 Giveaway Fusion Bolt 5 -- The user throws down a giant thunderbolt.

This attack does greater damage when influenced by an enormous flame. Movie 14 Giveaway Blue Flare 85 5 20 The user attacks by engulfing the target in an intense, yet beautiful, blue flame. It may leave the target with a burn. Christmas Giveaway Bolt Strike 85 5 20 The user charges its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis.

This attack reduces the targets' Speed stat. Attack Sp. Abilities : Victory Star. It creates an unlimited supply of energy inside its body, which it shares with those who touch it. When it shares the infinite energy it creates, that being's entire body will be overflowing with power. An inferno of scarlet flames torches everything around the user. The user takes a deep breath and focuses so that critical hits land more easily. The target is hit by a weak telekinetic force.

The user attacks the target with fire. The user lunges at the target at a speed that makes it almost invisible. The user endures any attack with at least 1 HP.

The user sticks out its head and attacks by charging straight into the target. The user cloaks itself with flame and attacks. An all-out attack that becomes more powerful the less HP the user has.

The user attacks the target with a bursting flame. The user focuses its willpower to its head and attacks the target. The user attacks by engulfing the target in an intense fire. A reckless, life-risking tackle. The user cloaks itself in fire and charges at the target. The user risks everything to attack its target. The user attacks the target with stored power. The user attacks the target at full power.

The user materializes an odd psychic wave to attack the target. A move that leaves the target badly poisoned. The user intensifies the sun for five turns, powering up Fire-type moves. The target is taunted into a rage that allows it to use only attack moves for three turns. The target is attacked with a powerful beam. A wondrous wall of light is put up to suppress damage from special attacks for five turns. It enables the user to evade all attacks.

The user makes the target float with its psychic power. The user creates a protective field that prevents status problems for five turns. A full-power attack that grows more powerful the less the user likes its Trainer. A two-turn attack. A strong electric blast is loosed at the target. A wicked thunderbolt is dropped on the target to inflict damage. A full-power attack that grows more powerful the more the user likes its Trainer. The target is hit by a strong telekinetic force.

The user hurls a shadowy blob at the target. The user attacks with a swift chop. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. The target is scorched with an intense blast of fire.

The target is attacked with an intense blast of all-consuming fire. An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

The user goes to sleep for two turns. The user attacks the target with a song. The user heightens its mental focus and unleashes its power. The user draws power from nature and fires it at the target. The user flings its held item at the target to attack.



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