We need to look at something that will rise in price. We need something that people are going to use, something like Runecloth. I think runecloth will rise in price because of the 2 new races Goblin and worgen. Factions love runecloth for some reason and its a great way to gain reputation with any factions. When Burning crusade came everyone wanted the Hawkstrider or the Elekk's Blood elf and draenei mounts even though they were ugly.
The prices for runecloth increased by a huge amount. Now think about this, back then everyone had to carry any mount they wanted in the bag and bags where smaller back then. That means that more people will want runecloth because the mounts will not take up space and they are in my opinion WAY cooler. The one major flaw is I think the chances of that are minimal. If anyone has any ideas for diffrent items please send me a PM or post.
Last edited by chriahs; at PM. I my self is trying to find something good to make money off, but like at the other expantions the only good choice seam to be like rare pets and items alike revamp of azeroth might remove some pets aswell. Runecloth already has a real steady price, arround 5-max 10G a stack. But this will also get balanced very soon. Aswel for herbs, ofc we will get flying mounts now and we could farm faster. Still doesn't mean we will, many players still hate farming.
So in my opinion at the start the prices may drop a little but eventually will start to balance out to normal again. You should watch the gold blue print if you really want to be prepared for cata.
And again, runecloth will be a no no. I would say this is a decent theory in market prediction but I will tell you why it will be flawed YES, more people will probably want runecloth, we agree on that These places have a somewhat smaller amount of herbs, but the competition is much cheaper than in Uldum. You can get around stacks every minute 10 with a minimum of effort in. The next WoW gold farming strategy guide is very nice if you upgrade, but still 85th This is known as volatile air farming.
Unlike agriculture, the herbs, which you can see above, this is souly volatile airs. You will find this place in Uldum Northwest, as it does, that the killing of monsters level 82, which is about 10k experience per mob when you are rested. I have. This strategy to level up my first level 85 and I have a lot of gold and do the best that I published on level up. I would recommend a WoW leveling guide, as they are responsible or pretty. If you can find a farm , it's a good thing, as the earth is already dug up for easy planting, and you can often find relevant tools, or vehicles - plus fruits, veggies, grains, herbs and occasionally seeds just sitting out in the fields assuming they haven't rotted away yet.
Otherwise you can just make your own garden in any old vacant lot or field. The process of farming is pretty easy. It occurs in three steps - Planting, growing read: waiting , and harvest. The first order of business is to find yourself some Seeds. They also drop when a grown plant is successfully harvested. To get you started, you can get some early seeds by foraging underbrush in forests e xamine underbrush - wild vegetables or rhubarb you find can be crafted into wild vegetable stems or rhubarb stems requires Survival 2 , which can be planted like seeds.
To plant seeds, you must e xamine a dirt mound with seeds in inventory. You can find some dirt mounds at a farm , but be wary of monsters if you're visiting the farm for the first time. Clear the farm first then look around for some tools, if the farm has some farming tools or seeds then you can start right there.
So find a nice set of dirt mounds on your farm to work with or just create your own dirt mounds. You can accomplish this with any digging tool, but the ideal implement by far would be a hoe. If you can't find or craft one, you can use a Shovel , Entrenching Tool or even a simple Digging stick any tool with Digging of 1 or higher. This process takes about 30 minutes per mound, a steep price to pay. A hoe is quicker. Where to find hoe. It's much faster to use the hoe , if you can find or build one; simply a pply it and have your dirt mound ready in a minute.
Once you have dirt mounds, you must apply the seeds by e xamining the chosen mound. This will pop up a menu of seeds in your inventory - just choose the applicable seed and hit enter. Once the seeds are planted, the growing process begins. One note: You can only plant seeds when the temperature is 50F 10C or greater.
Otherwise you'll get the message, "It is too cold to plant anything now. You may even find a small window between PM on day 5 if you really want to get started early. Now, just sit back and wait for the seeds to sprout. They don't pop up overnight - growth takes place in four stages: planted seeds, seedling, mature plant, and fruiting plant.
The time to finish the full growth cycle varies by plant. Also, growth times scale with season length, so in 0. You will know when your crops are done by their appearance bright green , and their description tag harvestable plant.
Fruited plants will stay harvestable for a good period of time, a week or more in 0. C Cooper - if you do not harvest them within the available span, the plot will go back to seed and begin growth again starting from the seedling stage.
One important thing to note is that the growth a plant experiences won't actually be reflected until you leave the plant's reality bubble and return - a quick trip up and down a set of stairs will do it unless you have Z-levels on.
So if you think it should be harvest time but nothing looks ready, try leaving and coming back. Another thing to keep in mind is that your crops are vulnerable at this stage and must be protected. Firstly from monsters - a zombie stumbling through your patch will ruin any planted crops it staggers across. Secondly from cold - be sure to harvest before winter, as the first day of winter will automatically kill off any growing plants and render them into withered plants.
Oats are the fastest growing plant in the game. They grow in 45 days. Carrots , chili peppers , garlic from both seeds and cloves , onions , tomatoes , and wild roots grow in 65 days. Cabbage and lettuce grow in 85 days. Sugar beets grow in 90 days. Bee balm , blackberries , blueberries , buckwheat , cacti , cannabis , canola , cattails , chamomile , chicory , cranberries , dahlia , dandelions , datura , decorative plants , dogbane , elderberries , fungal , grapes , huckleberries , marloss berries , mugwort , mulberries , mushrooms , morel mushrooms , pumpkins , raspberries , raw beans , raw lentils , raw tobacco , rhubarb , roses , salsify , soybeans , strawberries , sunflowers , thyme , wild herbs , and wild vegetables grow in 91 days.
Hops and wheat grow in days. Celery and cotton take the longest to grow, at days. For example, fertilized corn grows in 64 days instead of You're in luck if you can find oat seeds or zucchini seeds early on - if you get started early in the year, you could potentially squeeze 4 back-to-back harvests into one growing season, providing enough oatmeal or zucchini for years to come. C Cooper note that this version had shorter seasons , there are three speeds at which plants grow: Fast, Medium and Slow.
Growth time generally takes a week or two. Fast-growing plants take 2 days per stage, fruiting in 8 total days.
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